A menu is an interface
A restaurant menu is not just a list of dishes. It is an interface, a promise, and often a very accurate diagnosis of how clearly a business knows what it is doing. Continue reading
Records, useful links, projects and small observations from the messy middle between products, workflows, tools and internet culture.
A restaurant menu is not just a list of dishes. It is an interface, a promise, and often a very accurate diagnosis of how clearly a business knows what it is doing. Continue reading
DesEngs/ Beautiful stash of resources for design engineers.desengs.com
Photopea/ Basically Photoshop in the browser.photopea.com
Silence, concrete and confusion used as weapons. Half the time I do not know what is happening, and annoyingly that is exactly why I want to keep going.

Great fashion chaos, weak long-form story. Worth it for the drawings more than the plot architecture.

The classic question — what would you do if you could go back? — handled with Taniguchi's usual emotional precision and weaponised nostalgia.

A 200mph existential chainsaw accident: masterpiece-level chaos in Part 1, then thematically rich but narratively exhausting fraudulence in Part 2. Respectfully, what the hell.

Chaotic, loud, stupid in a way that is clearly doing push-ups. Still reading, still deciding how much of the nonsense is genius.

Trash, class rage and absolutely ridiculous design work. The characters are so loud and defined they almost bully the plot into becoming serious.